Post by Bowen on Feb 8, 2016 14:11:04 GMT
Title:
Fight After Death Clarification
Current Rule, as written today, with Rules of Play page numbers for reference. (If Applicable):
"T: Verbal
S: Sorcery
R: Self
I: “Fight after death” immediately after dying
E: Player continues to fight for seven seconds after being
killed. Players must Chant this time out loud. As per
Chanting, failure to count immediately ends the effect.
Players do not receive further Wounds during Fight After
Death.
Players melee weapons are Shield Crushing.
L: Players may not activate Abilities or Magic during
Fight After Death. Players may not activate Fight
After Death if they died while Suppressed, Stunned,
Insubstantial, or Frozen. States on the player (Such
as Stopped) persist until Fight After Death has ended
and are then removed as per the rules for player death.
Players may not achieve game objectives nor carry
game items while affected by Fight After Death, though
they may still kill other players even if that player is a
game objective.
N: Reeves are encouraged to remove this ability from
those who use it in an unsafe manner"
Proposed change, as you would see it written:
"Either:
[1. Under Effect, change to:
Players do not receive further Wounds during Fight After
Death and may only be affected by spells or abilities that affect dead players while Fight After Death is in effect.
Under Limitation, add:
Player may only return to play via respawn unless otherwise noted.]
---OR---
[2. Under Effect, change to:
Players do not receive further Wounds during Fight After
Death, but may still be affected by other spells and abilities normally.
Under Notes, add:
Movement during Fight After Death does not prevent player from returning to play via means other than respawn (e.g. Resurrect).]
"
Reason this change would benefit Amtgard, as part of the V8 Rules:
I believe it is important to additionally clarify and not leave it open to interpretation what can and cannot affect a player during Fight After Death. I chose to propose in this manner because I believe the player should be treated as completely dead (option 1) or completely alive, minus being able to be wounded (option 2), and nothing in between to match the logic on player death as written currently. I am personally leaning towards option 1, not only because it is the stronger of the two options, but because the player has to die to activate the ability.
Fight After Death Clarification
Current Rule, as written today, with Rules of Play page numbers for reference. (If Applicable):
"T: Verbal
S: Sorcery
R: Self
I: “Fight after death” immediately after dying
E: Player continues to fight for seven seconds after being
killed. Players must Chant this time out loud. As per
Chanting, failure to count immediately ends the effect.
Players do not receive further Wounds during Fight After
Death.
Players melee weapons are Shield Crushing.
L: Players may not activate Abilities or Magic during
Fight After Death. Players may not activate Fight
After Death if they died while Suppressed, Stunned,
Insubstantial, or Frozen. States on the player (Such
as Stopped) persist until Fight After Death has ended
and are then removed as per the rules for player death.
Players may not achieve game objectives nor carry
game items while affected by Fight After Death, though
they may still kill other players even if that player is a
game objective.
N: Reeves are encouraged to remove this ability from
those who use it in an unsafe manner"
Proposed change, as you would see it written:
"Either:
[1. Under Effect, change to:
Players do not receive further Wounds during Fight After
Death and may only be affected by spells or abilities that affect dead players while Fight After Death is in effect.
Under Limitation, add:
Player may only return to play via respawn unless otherwise noted.]
---OR---
[2. Under Effect, change to:
Players do not receive further Wounds during Fight After
Death, but may still be affected by other spells and abilities normally.
Under Notes, add:
Movement during Fight After Death does not prevent player from returning to play via means other than respawn (e.g. Resurrect).]
"
Reason this change would benefit Amtgard, as part of the V8 Rules:
I believe it is important to additionally clarify and not leave it open to interpretation what can and cannot affect a player during Fight After Death. I chose to propose in this manner because I believe the player should be treated as completely dead (option 1) or completely alive, minus being able to be wounded (option 2), and nothing in between to match the logic on player death as written currently. I am personally leaning towards option 1, not only because it is the stronger of the two options, but because the player has to die to activate the ability.